Game Menus Designed By Sakurai
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- #51
Like in Melee and Brawl, messing around with the c-stick to skew and shake the camera angle, much to the annoyance of some friends. That feature better return in Smash 4 Wii U (and Smash 3DS with The New 3DS).
I remember Meteos let you move the icons around with the touch screen.
Never played Kid Icarus, but it sounds like there some weird functionality there, too.
I don't remember if Kirby Air Ride had one.
- #52
- #53
He probably meant Brawl, but the Melee menus are still very similar. Menu shapes, same font, etc.
Its the same series, so eh.
- #54
- #55
Always great!
- #56
- #57
EDIT: Beaten with an almost identical opinion, lol
- #58
Honestly, I prefer the darker, cooler menus from Smash 64 and Melee:
Smash 3DS menu layout is garbage, btw. Not sure what he was thinking there. Brawl had it right.
I agree, except for the bit about Brawl (although it was definitely better than Smash 3DS).
1 Player, VS., Options, Data - this is sensible, logical categorization.
Smash, Smash Run, Game & More, Challenge, etc. - what the heck does all of this mean?
Not to mention the fact that the menu for Smash 3DS is ugly beyond belief.
- #59
Oh wow, it's that old leak image of Melee's roster which turned out to be faker than Chrom in Smash 4.
- #60
- #61
Yikes.Edit: I can't stop staring at it. This is a UI crime.
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- #63
Smash Run is a multiplayer mode.
eh, you spend more time in there doing solo grinding than actual multiplayer since it isn't online.
Papercuts
fired zero bullets in the orphanage.
- #64
Smash 4 in particular bugs me on a few fronts. The navigation is awkward(classic mode is under...games & more?) and the challenge icon being a rectangle sticks out.
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- #65
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- #66
- #67
Jotamide
Unconfirmed Member
- #68
- #69
I will also add I loved how with the KI:U menu, you could drag the options all into each other, that was pretty awesome.
- #70
- #71
So no, I don't think he really understands menu design. Previous Smash games were no different (mostly talking about Brawl here).
EDIT: Oh and they always have a good level of visual inconsistency.
- #72
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- #76
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- #79
Its the same series, so eh.
I didn't mean Brawl vs Melee, I meant Kirby's Air Ride vs Melee/Brawl.
To straighten things out, I suppose what I meant to say was Smash Bros in general. Upon first seeing the Kirby Air Ride menu I immediately noticed the Smash Bros look to it (this is post-Brawl) but I just compared it to Melee here because KAR and Melee are closer to each in terms of release over KAR and Brawl.
- #80
It takes 5 menus to reach the trophy store.
5.
- #81
Agreed OP. Filled with personality and color (usually), and they're distinct enough that you'll know that it's Sakurai (or...his wife). Plus, I like the little details and random animations used for the backgrounds and icons.
Only offense I can give is that Smash 3DS's is a bit of a hassle to navigate, and it's a bit bare in comparison to others.
- #82
- #83
- #84
Abominable.
- #85
Hell, I picked up Kid Icarus: Uprising and had no idea how to navigate them. I figured it out but I am used to just standard list. Scroll down and it's good to go.
With Smash 4, it's even weirder how they were set up. I had to ask a friend where was half the modes before realizing most of them are hidden behind the "games & more" button. My brain and me just want simple list, none of this wacky scatterplot stickers.
- #86
I'm kind of in the same boat. These are the same menus since SSB on the N64, I understand that it shows his touch but it feels gimicky now.
wut
- #87
Always great!
I never really though of it, but there's certainly a style to them. Kirby SS is great, I would move around the game select just to see the corners overlap.
- #88
- #89
He seems to be one of the few devs that realize he's designing for a touch screen and you can use all the real estate for buttons
Smash 3DS sure looks like it was designed for a touch screen
OT: People have lauded "his" menu design consistently since after Melee came out on the internet (as far as I remember, anyway), from GAF and other discussion boards to high-profile gaming journalists and more, so no, you're obviously not the only one.
Personally, I feel it's grown a bit stale as a whole. Smash 3DS' menu is particularly poor, though, from the actual design to the cumbersome navigation to the lack of it being on the damned touchscreen, so I've lately been hoping that the Wii U iteration doesn't feel so shitty to use. It's like his wife gave up half an hour after starting to draw it out and just phoned it in, but nobody had the guts to correct its problems for fear of enraging Sakurai.
A lot of people complain about the colors, but I can live with them. It helps me fly quickly through the menus if need be by association, at the very least.
- #90
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- #93
Yeah that completely threw me off when I first started the game.Smash 3DS's is a mess in terms of grouping."Games & More" is a really silly place to put like... everything that isn't multiplayer or Smash Run.
- #95
- #96
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- #97
- #98
The menu design in Smash, excluding the character select screen, is worse that the HUD in COD.
- #99
I don't find this one much worse than the ones in the OP (ie. I don't find any of them good).
- #100
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Game Menus Designed By Sakurai
Source: https://www.neogaf.com/threads/who-else-loves-sakurais-menus.913076/page-2
Posted by: huntersuchadet1973.blogspot.com
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